igpayatinlay (
igpayatinlay) wrote2012-08-07 07:41 pm
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Question:
When you're creating a character/writing an app/starting a game, do you consider how they might grow over the course of the game? Not necessarily pre-plotting, or establishing relationships in advance, but maybe more like, establishing where they are in their life at the start, and how they'll grow if things go a certain way? There's no way to control the other characters, so obviously this can change as things happen, but I'm curious - do you apply the idea of a character arc to roleplay, or do you make a character to have fun with and then wing it? Sometimes one or the other? A mix of both?
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If you're familiar with GNS theory at all, I like long-form narrativism, where most narrativists are short-form (they like to force crisis quickly). Long-form for me means seeing what elements keep cropping up and addressing the associated premise/conflicts once they've shaped themselves in play. /gaming theory nerd.
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Shipping is the biggest place I get surprised, but I had one character decide he was going to cure lycanthropy (out of game scope, but first steps were definitely in game scope) because of the results of someone else's plot that landed in his lap.