igpayatinlay: (Default)
Question:
When you're creating a character/writing an app/starting a game, do you consider how they might grow over the course of the game? Not necessarily pre-plotting, or establishing relationships in advance, but maybe more like, establishing where they are in their life at the start, and how they'll grow if things go a certain way? There's no way to control the other characters, so obviously this can change as things happen, but I'm curious - do you apply the idea of a character arc to roleplay, or do you make a character to have fun with and then wing it? Sometimes one or the other? A mix of both?
igpayatinlay: (Default)
My stats, though I'm doing the simplest possible version:
Shortest - Jayne Cobb (91 words, yep)
Longest - Fleur Weasley (4517 words)
47 apps, 2012 word average per app
23 men / 24 women
So, essentially I write middle-of-the-road length apps. I don't see any particular trends in terms of length over the years. I haven't enjoyed a character more or less based on how long the app was. I think the only things I can spot are that characters I've played more than once tend to have slightly longer apps, and, games that are fully/primarily log based had slightly longer apps. Enjoyment wise I do tend to like those games better than trying to follow dozens of journal posts with comments. And I know I like to write a log or thread quickly; if I can start and finish something in a night or two, that's the best ever.

Also. When people say 'fustrating,' that is really frustrating for me.

Profile

igpayatinlay: (Default)
igpayatinlay

February 2013

S M T W T F S
      12
3456789
10111213141516
17181920212223
2425262728  

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 26th, 2017 12:38 pm
Powered by Dreamwidth Studios